Human Eye Demo

HiRes

HiRes

Turntable

Turntable

Dilation + Colours

Dilation + Colours

Wireframe

Wireframe

A demo of a human eye I made in Blender for a character in my WIP submission for the Weekly CG Challenge #129. Featuring customisable eye colours and shape-keys for dilation.

Rendered in Cycles using the Principled BSDF shader, which worked really well for this purpose. Having an integrated clearcoat layer meant I could apply a bump map to the veins underneath the surface of the eye to get the realistic look of detail under the thin surface of the eye, plus a small touch of subsurface scattering through the eye.

Thanks to César Salcedo for providing the textures, it made it very simple to get straight into shader work and lighting work.

Date
June 22, 2018