My name is Jeffrey Hepburn- I'm a Filmmaker and Technical Artist. I've always been motivated by a passion for making stories and driven to capture moments.
I pride myself for having an eye for the interplay between light, colour, and materials- trying to highlight the detail and beauty in even the smallest things we might take for granted day to day.
My specialisations include real-time environment design, lighting, PBR texturing, and hard-surface modelling. As a UE technical artist I've spent the last several years working on XR + VR real-time experiences for tradeshows, film, and television doing scene prep, look-dev, optimisation, and programming for content integration.
Lead UE Technical Artist at All of it Now, helping to manage the Unreal Engine pipeline, technical requirements, content integration, optimization, and look dev for projects. Also helping to manage live show control protocols for driving realtime elements within scenes at runtime; as well as performing Dev Ops support on project source control.
Contractor brought on to create realtime visualisations of CAD products, creating offline instructional animations, promotional materials, and other models/renderings as required for marketing initiatives.
Worked as a 3D contractor, creating content for a realtime marketing initiative.
Director of Photography, Editor, Colourist, VFX artist for a local production team filming shorts, features, and commercials on RED.
Co-Wrote, Directed, and Edited a short film called "The Last Informant" with local film company Sunfire Films, which went on to win a Gold Award at the LA Neo-Noir Festival