My name is Jeffrey Hepburn- I'm a filmmaker, photographer, and digital artist. I've always been motivated by a passion for making stories and driven to capture moments. I pride myself for having an eye for the interplay between light, colour, and materials- trying to highlight the detail and beauty in even the smallest things we might take for granted day to day.
As a digital artist I've been working with Blender for over 7 years, and I specialise in PBR texturing, lighting, and hard-surface modelling,. I've also been working for the last several years with Unreal Engine, developing realtime VR/XR experiences as a Technical Artist.
Lead UE Technical Artist at All of it Now, helping to manage the Unreal Engine pipeline, content integration, optimization, and look dev for projects, and to help communicate technical requirements and come up with solutions for live control of realtime assets via production interfaces such as DMX and OSC.
Contractor brought on to create realtime visualisations of CAD products, creating offline instructional animations, promotional materials, and other models/renderings as required for marketing initiatives.
Worked as a 3D contractor, creating content for a realtime marketing initiative.
Director of Photography, Editor, Colourist, VFX artist for a local production team filming shorts, features, and commercials on RED.
Co-Wrote, Directed, and Edited a short film called "The Last Informant" with local film company Sunfire Films, which went on to win a Gold Award at the LA Neo-Noir Festival