Quick realtime environmental design concept thrown together using UE4, Blender3D, and Quixel Megascans. Running with RTX reflections, AO, and shadows on a 2080ti. Location design is based loosely on the abandoned Erich Steinfurth Sanatorium, with a bit of a horror twist.
Credit to Orshia 3D for their Dirty Sink model used in this scene, and Mixamo for their 'Romero' zombie model.