Coachella '26 Anyma | AR | UE5

I had the amazing opportunity to work this year on broadcast AR for Anyma's headline set at Coachella 2026, debuting his new world tour. For this show, I acted as the Technical Art Lead for All of it Now, working on the AR integration and content optimisation for assets provided by the client's art team.

In this role, I
- set content guidelines
- reviewed asset deliveries and helped optimise for realtime
- developed a show-control plugin that handled timecode automated level streaming, server management, tracking data alignment and calibration tools, OSC commands, AR holdouts, and asset validation
- developed DMX lighting fixtures to integrate with the IRL stage lighting design
- handled final lighting and post FX integration
- lead the onsite team in Unreal Engine operations

Tremendously proud of the final content, the response has been amazing and the big reveal with Lisa was incredible.

Date
April 20, 2026