Church in the Bayou [UE5]

More UE5 experimentation, this time based on the universe of one of my favourite games- Hunt Showdown. A horror bayou, giving me a chance to play with cinematic lighting, dense foliage, nanite assemblies, and set dressing small world details. Kitbashing using a number of Megascans and Marketplace assets, experimenting with the new modelling tools as well.