Dusty Fire Extinguisher

Dusty Fire Extinguisher

Another in my series of high-poly hardsurface studies. Made with Blender, base mesh is 762 poly, with a subdivision modifier set to 3 bringing the final render mesh to ~48k polys to smooth the surface and tighten the features. Most of the detail however comes from the texture work done inside of Substance Painter 2, utilising the procedural textures and mask generators. Rendered using Nvidia Iray.