America's Got Talent (S15) XR Environments

I had the great opportunity to work on content for America's Got Talent Season 15 this year. Unique to this year's season were a number of performances that were given XR environments. It was an incredible chance to provide to the bleeding edge of modern broadcast and film technology.

For this production my role in the team was as a UE4 Technical Artist; doing some level design and look dev, shader creation, particle system creation, realtime performance optimisations, and setting up blueprint systems to give effects control to the onsite team via OSC and DMX inputs.